01 Final Year Project 2
-MageDash-
MageDash was created for my final year project 2. This idea came about because I wanted to create a simple game that was easy to pick up and can be played anywhere but have a high level of complexity that can keep more experienced players.
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The main game's main idea is that you can only move by using your attacks. So the player would have to constantly be moving to be constantly doing damage.
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The player would be able to choose their loadout of 10 spells from a huge list of spells(currently there are only 10 spells). Every level, the player is forced to swap a spell which forces them to constantly change their strategy slightly.
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Each level is randomly generated which means that each game would be different to keep in interesting. The player would need to clear 5 different bosses that spawn every 5 floors in order to complete a game.
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Another great part is the multiplayer feature of the game. With up to 4 players on the same network, you can play with your friends which allows you to do more damage but with player collision, there will also be alot more chaos.
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You can check out the game here: